(Easy) Airplane weathering?

General Modelling discusion that doesn't fit into any of the other sections
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Trainboy153
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(Easy) Airplane weathering?

Post by Trainboy153 »

I have recently started to use some basic weathering tactics, such as sludge washes. However I do not know much more that sludge washing (which im not very good at) and drybrushing. There is a thread about this in the reference section but it does not seem to get very much attention. If anyone has brush paint-friendly weathering tactics for beginners, please put them here as there are a few members who do not know. :th: :th: :banana: :banana: :banana: :banana: :pop: :pop: :pop: :pop: :pop: :tongue:
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Re: (Easy) Airplane weathering?

Post by FokkerDXXI »

Well, i'm also pretty interested in this, i don't know many techniques but maybe you can make some rust streaks that come out of an engine, you see it often on reference photo's.

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Re: (Easy) Airplane weathering?

Post by JohnP »

When you wipe away a wash, wipe in the direction towards end of the plane. You get some nice, subtle streaks.

Rob (BasicModelling) on YouTube is a brush painter and he's really good at it. Here's a search on his old channel, lots of helpful info:

http://www.youtube.com/user/BasicModell ... ery=how+to
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Re: (Easy) Airplane weathering?

Post by Nige201980 »

I did a couple of videos for the honour our heroes Canadian GB that are on here. I deal with the sludge wash and a technique call mapping or a dot filter. If you can't find them give me a shout and I'll try and sort you a link. Can't do it on my phone lol

Hope it helps.
http://www.youtube.com/channel/UCy-TGcs5u_ZXSZ9kObNfsPg


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Trainboy153
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Re: (Easy) Airplane weathering?

Post by Trainboy153 »

Thanks, I will take a look at this
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Re: (Easy) Airplane weathering?

Post by Trainboy153 »

How do I simulate battle damage? :-)
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Lego
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Re: (Easy) Airplane weathering?

Post by Lego »

To simulate battle damage on aircraft you must have a reference picture or a definite picture in your head. Use a pin vice to simulate bullet holes remember which side you are simulating a bullet hole from and keep it consistent. I have seen this used on bombers to great effect especially on canopies to simulate fighter damage.

Flak damage is rather difficult because you need to simulate an explosion which usually rips the airplane exposing the interior. So a proper detailed interior would have to be done in advance. On this I think a reference picture must be used. Look at damaged/crashed aircraft for inspiration. Unfortunately it can be difficult to get good photos of damaged planes because usually they don't make it back.

Oh and practice practice :th:
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Re: (Easy) Airplane weathering?

Post by Lego »

I am not modelling very long but I will try anything.

So I did this last year sometime and I think is a fair example of weathering.

Image
Image
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The lower decal fell apart when I tried to apply it so wen't on without it. So for me this plane was far to toy like and would never be a good representation of the real thing so I tried for the first time

Image
Image
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Image

I used ak engine grime, pigments dust/earth, artist oils for filters and pin washes, maskol and sponges for chipping. I know it is not as good as the pictures you will see on this site but you have to understand you have to start somewhere and just do it baby :banana:
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Re: (Easy) Airplane weathering?

Post by Bissyboat »

That looks like an ace pin wash and weathering, taken straight out from the Modelers´guild text book. Just love the fact that you have used white instead of black for the panel lines. Very nice effect. :thumb2: :thumb2: :thumb2:
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Re: (Easy) Airplane weathering?

Post by rm6239 »

Lego, that is a brilliant bit of weathering for a PTO aircraft.

Trainboy, It all depends on what level of weathering you want, something like Lego's airplane, will never be quick or easy but the result speaks for itself.

A couple of things to take into account, Europe, Africa, Asia/Pacific will all weather differently.

Oils are your friends, the Dot filter method and variations of it is a good starting point.

Time between services will also affect the amount of weathering you need to do.

Lego's point on battle damage is also well made, remember different materials will be affected differently, a bullet/shell going through metal will make a smallish hole at entry but a can make a very big hole on the exit.

For a through and through shot on metal I would try a hot pin on the entry side, remembering to keep your trajectory reasonably consistent you would have to then try to fold the plastic outwards in an irregular pattern on the exit side.

Battle damage is very hard to simulate well, good luck and I look forward to seeing how you go.

cheers

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